Welcome to Conceptual Spiral

I’ve put together a short introduction to Conceptual Spiral, Boyd’s last major briefing.  So few people, even those who can quote from Patterns of Conflict, ever take the time to look into CS that I thought perhaps a few introductory remarks might help ease folks into it.

Boyd considered CS to be one of his major pieces, in some ways the fulfillment of everything he had done up until then, so it will repay the effort needed to master it.

[YouTube has several videos of Boyd delivering and commenting on Conceptual Spiral.]

Bookends of the Discourse

Here are the last two elements of John Boyd’s Discourse on Winning and Losing, the Abstract and Revelation.

When he was giving out copies of the Discourse, the “Green Book,” the order was:

  1. Abstract
  2. Patterns of Conflict
  3. Organic Design for Command and Control
  4. Strategic Game of ? and ?
  5. Destruction and Creation
  6. Revelation

In 1992, he completed his last major briefing, Conceptual Spiral, and then, in 1996, his last work of any length, The Essence of Winning and Losing.  He placed Conceptual Spiral right after the Abstract, but as far as I know didn’t include Essence in any last copies of the Discourse that he may have distributed.  Boyd died on March 9, 1997.

The logical position for Essence would be just before the Revelation because it assumes familiarity with the concept of “operating inside OODA ‘loops,'”  which is treated in detail in Patterns, Organic Design, and Strategic Game.

I wouldn’t put too much emphasis, though, on a canonical ordering.  Most people start with Patterns of Conflict and never get beyond it.  But there is a richness in considering the topic of winning and losing from a larger perspective, that of accomplishing our objectives — achieving happiness, in other words — in a world that appears to be conspiring against us.  There’s nothing to be lost by starting on the battlefields of Patterns and then exploring one’s way to wherever one’s fancy carries.

All of Boyd’s work is (or very soon will be) available at http://dnipogo.org/john-r-boyd/.

Boyd’s Conceptual Spiral

This was Boyd’s last major briefing (164 KB PDF), carrying the date “July / August 1992.”  In it, he addresses the question of how we generate the new actions and ideas we need in order to thrive and grow in an uncertain, competitive, and sometimes downright dangerous world.

For his answer, he returns to the themes he laid out in his 1975 paper, “Destruction and Creation,” and weaves in material from all of his other briefings.

One thing to note as you’re going through it — the emphasis John places on performing analyses, arriving at a synthesis, and then testing our synthesis in the external universe.  In a conflict situation, we may go through this conceptual spiral quite rapidly, but we are always thinking, we are always mindful, and we always have our senses and our gray matter engaged.

Developing the touch

Ibis raised an interesting question in one of his comments:  If Fingerspitzengefühl can be taught, why do so few people have it?

Two points:  First, Fingerspitzengefühl is a skill, so although most people can get better at it, some are going to get a lot better.

Second, it’s a strange kind of skill, not for performing complicated or even dangerous tasks mystically well, but for sensing what is going on among groups of people in conflict and then influencing what happens.

If you learn juggling, for example, and get so good that people go “Wow!  How did she do that?” the clubs still obey simple laws of motion, pretty much f=m•a. You may do amazing things, but it’s all predictable, at least in theory, and you can learn them yourself under good coaching and maybe a practice partner to help.

The first problem in learning Fingerspitzengefühl is that you can’t learn it by yourself.  You have to have at least two groups of people to practice with — your team and some opponents.  And to develop this skill, you have to practice a lot, because people, unlike clubs, don’t obey laws as simple as f=m•a.  And you have to practice influencing your own team — call that “leadership” — while also influencing the opposition — call that “strategy.”  And you have to learn it in increasingly unstructured and even threatening situations, under varying time constraints. This is the concept behind Vandergriff’s adaptive leader methodology, which I’ve referred to before.

If your conflict is business, not war, then it’s even more complex because you have to influence both customers and competitors (and the relationship between the two), not to mention your own team.

So you can see that Fingerspitzengefühl is hard to practice.  Many military organizations just don’t provide the opportunity to hone it as a skill (my military training in the 1960s and ’70s offered virtually none) or enough for people to get good at it.  On the other hand, some companies do this quite well, particularly in those sales training organizations that stress role playing.

Here’s Boyd quoting Blumentritt (Patterns, 74):

… an officers training institution which allows the subordinate a very great measure of freedom of action and freedom in the manner of executing orders and which primarily calls for independent daring, initiative and sense of responsibility.

or as he put it in Organic Design (23):

Arrange setting and circumstances so that leaders and subordinates alike are given the opportunity to continuously interact with external world, and with each other, in order to more quickly make many-sided implicit cross-referencing projections, empathies, correlations, and rejections as well as create the similar images or impressions, hence a similar implicit orientation, needed to form an organic whole.

It’s important to note that while you’re building Fingerspitzengefühl, you’re also building Einheit, that is, mutual trust and a common outlook.  That statement has a lot of implications …

Destruction and Creation

The previous post featured Boyd’s last work on strategy; this one provides his first.  The entire Boyd opus can be found at http://dnipogo.org/john-r-boyd/

I had met Boyd while he was still in the Air Force and I was a civilian in the Program Analysis and Evaluation division of the Office of the Secretary of Defense.  We’re talking 1972 or so.  But I didn’t start working with him until he retired and started this paper.  He needed someone to review the mathematics and who would work for free.  I fit the bill.

Destruction and Creation lays out the primary arguments that will guide Boyd’s strategic thought at least through Strategic Game in 1986.  It makes the statement that one cannot tell the character or nature of a system from within that system.  Fair enough — nothing radical there.  But then he makes a claim that as far as I know establishes his unique place in strategic thought:  Attempts to do so will “expose uncertainty and generate disorder.”

In other words, a good strategic principle is to force  opponents to turn inward and keep them focused internally until they destroy themselves or so weaken their abilities to resist that you can do it for them.

All the rest of Boyd’s primary strategic work illustrates this concept and suggests many mechanisms at the physical, mental, and moral levels for applying it.

The Essence of Winning and Losing

Boyd’s last briefing, also called “the big crunch,” available through our “Articles” page link above.

In the 10 years after the last dated version of his major briefings, including Patterns of Conflict (available at http://dnipogo.org/john-r-boyd/), Boyd thought long and hard about the essential elements of his work.  About a year before he died, this is what he came up with.

It ties together all the major elements of his work, including orientation, implicit guidance and control, Fingerspitzengefühl, the OODA loop, and the notion of “operating inside the OODA loop.”  All in 3 pages.

It’s not an easy read, but it will repay many hours of deep pondering.